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https://w.atwiki.jp/touhoukashi/pages/1045.html
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Flower Buster L SOUND HOLIC 彼岸帰航 ~ Riverside View 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/blazblue/pages/1770.html
MISSION3 MISSION4 MISSION5 MISSION6 MISSION7 MISSION8 MISSION9 MISSION10 MISSION11 MISSION12 MISSION13 MISSION14 MISSION15 jc=ジャンプキャンセル hjc=ハイジャンプキャンセル ch=カウンターヒット fc=フェイタルカウンター RC=ラピッドキャンセル ネコ魂1=236A(連打可) ネコ魂2=(空中で)236B(連打可) ネコ魂3=236C(タメ、連打可) ねこっとび!=214D ギッザギザ!=22C(タメ可) ヘキサエッジ=236236D ほぼ二匹=236236B MISSION3 5B>5C>2C>ネコ魂1>5D タオカカ MISSION3 解説へ MISSION4 5B>5C>2C>6C タオカカ MISSION4 解説へ MISSION5 6B>ヘキサエッジ (ゲージ50消費) タオカカ MISSION5 解説へ MISSION6 6A*2(jc)>JB>JC(jc)>JC(jc)>JC>ネコ魂2*5 タオカカ MISSION6 解説へ MISSION7 2A>2B>5B>6A*2(jc)>JB>JC(jc)>JC(jc)>JC>ネコ魂2*5 タオカカ MISSION7 解説へ MISSION8 4投げ>5B>5C>JB>JC(jc)>JC(jc)>JC>ネコ魂2*5 タオカカ MISSION8 解説へ MISSION9 ねこっとび>空投げ>5B>5C>2D>JD6>JC(jc)>JC(jc)>JC>ネコ魂2*5 タオカカ MISSION9 解説へ MISSION10 JDB>2D>JD6>JC(jc)>JC(jc)>JC>ネコ魂2*5 タオカカ MISSION10 解説へ MISSION11 ねこっとび>JC>ダッシュ>5B>6A*2>2D>JD6>JC>J8D6>JC(jc)>JC>ネコ魂2*5 タオカカ MISSION11 解説へ MISSION12 (画面端)2B>5B>3C*3>ギッザギザ>2D>JD6>JC>J8D6>JC>J8D6>J2D6>ネコ魂2*5 タオカカ MISSION12 解説へ MISSION13 (画面端背負い)JC>5B>5C>2C>6C>ネコ魂3*2>5DA>J8DA>2D>JD6>JC>J8D6>JC>J8D6>J2D6>ネコ魂2*5 タオカカ MISSION13 解説へ MISSION14 (画面端)2C(最大溜め)(fc)>6C(最大溜め)>6C>ネコ魂3*2>5DA>J8DA*5>2D>JD6>JC>J8D6>JC>J8D6>J2D6>ネコ魂2*5 タオカカ MISSION14 解説へ MISSION15 (画面端)2A×2>5B>5C>6C>ほぼ二匹>6C×2(hjc)>ネコ魂2*2(jc)>ネコ魂2*2(jc)>ネコ魂2*2 (ゲージ50消費) タオカカ MISSION15 解説へ
https://w.atwiki.jp/blazblue/pages/551.html
1つめ:投げ>マズルからのブルコン レシピ:投げ(1段目)>214A>2B>6C(1段目)>5D>6B>5C>(jc)>JD>6D>236D 14hit、2429dmg [コツ] 投げからのマズルは、つかんだらすぐコマンド入力に入ってok。 拾ったあとは、6C(1段目)>5Dの間でディレイかけるなどして高さを調節すると楽。 チェーンリボルバー中の(jc)後は、MISSION4とちがって6Dなので注意。 2つめ:チェーンリボルバー(レイド〆)>チェーンリボルバー(ブルーム〆) レシピ:5D>5A>6A>6C>6D>623D>6C(1段目)>(jc)>JD>5C>6B>236D 21hit、3122dmg [コツ] レイドからの6Cは、微ダッシュ必要(画面中央時)。 入力のコツはハイダー後の6Cのように、硬直解除にあわせて66Cと入力する感じで。 どうしてもレイド>6C拾いができない場合、画面端でやるのも一つの手(今回限定)。 ただし、M6以降はレイド>(ダッシュ)>6Cの指定が入るので、できれば練習しておいた方がよい。 <<MISSION4へ | MISSION6へ>>
https://w.atwiki.jp/takumi-memo/pages/42.html
Overview This tutorial describes how to define a plugin which has a pluggable service, exposed as a component, where plugins are comprised of a custom plugin module type. This covers several items * Defining a Module Type * Defining a Service that allows implementations of the Module Type to be listed * Implement an instance of the Module Type The example we are implementing is a reporting service that provides a way for other plugins to provide reports to be viewed through a single interface. Required Knowledge To complete this tutorial, you must already understand the basics of Java development classes, interfaces, methods, how to use the compiler, and so on. You should also understand * How to create an Atlassian Confluence plugin project using the Atlassian Plugin SDK. * How to compile and install your project within Confluence. As this is an advanced plugin tutorial we will only highlight or discuss the important parts of the implementation. You should also review the source code for the two example plugins while reading this tutorial. Plugin Components This tutorial contains two components * Reporting Service (confluence-reporting-service) - which defines a custom report-descriptor plugin module and displays reports * System Information Report (system-config-report) - which implements the report-descriptor plugin module to display a simple report about the Confluence system Report Service Plugin The Report Service Plugin contains an user interface for viewing the registered reporters and for triggering reports. It also contains the new plugin module type that report implementing plugins can use to identify their reports. New Module Type We are defining a new module type called report in this plugin which allows other plugins specify reports that they are able to produce. A report consists of several properties, used to identify each report, and a method which causes the report to be generated and the results returned. Each plugin that wishes to generate reports must implement the following Report interface for each report they wish to export ? public interface Report { public String generateReport(); public String getName(); public String getDescription(); public String getKey(); } At this point it is possible to consider an alternative solution to the one we demonstrate here rather than define a custom module type other plugins could explicitly and programmatically publish their Report types in a similar manner to the Observer Pattern design pattern. The difference between these approaches will be commented on at the end of the turorial. In order that plugins can expose their Report types we define a new XML element to be used in the atlassian-plugin.xml, this is achieved by extending the AbstractModuleDescriptor ? public final class ReportDescriptor extends AbstractModuleDescriptor Report { public Report getModule() { return ((AutowireCapablePlugin) getPlugin()).autowire(getModuleClass()); } } and adding the new module type to the atlassian-plugin.xml so that other plugins can use the report element ? module-type key="report" class="com.adaptavist.tutorials.reportingexample.core.ReportDescriptor" name="Report Module Descriptor" description Module Descriptor for report module type. /description /module-type Report Service So that this plugin and others can query and/or generate the defined reports we implement a simple service component, ReportService, which is exposed publicly in the plugin xml file ? component key="report-service" class="com.adaptavist.tutorials.reportingexample.core.DefaultReportService" name="Report Service" public="true" interface com.adaptavist.tutorials.reportingexample.core.ReportService /interface /component The DefaultReportService implementation of the ReportService interface uses the PluginAccessor to access all the report plugin modules ? public List Report getAllReports() { List ReportDescriptor reportDescriptors = pluginAccessor.getEnabledModuleDescriptorsByClass(ReportDescriptor.class); List Report reportTypes = new ArrayList Report (reportDescriptors.size()); for(ReportDescriptor descriptor reportDescriptors) { reportTypes.add(descriptor.getModule()); } return reportTypes; } this means that at each invocation the list of available plugins is rebuilt, a type of dynamic lookup which is in part what allows this plugin to be "pluggable". Report Web Interface The admin report interface is created using a standard web work action, and web-ui module to provide a link in the Confluence admin console. If you have created a plugin with a custom action previously there should be nothing unfamiliar in the setup, if not then there are several tutorials which will easily guide you through this process. The UI performs two basic tasks it displays all the available reports, and displays the output of any one report. In both cases the Action simply invokes a method on the ReportService to find the appropriate Report(s). Because the actions are given a path underneath /admin default Confluence interceptors ensure that only admin users have access to the reports. Build and install Once these three components have been set up, you should be able to build and install the plugin in Confluence. When you access the report menu, either via the plugin configure link or the link on the admin sidebar, no reports will be listed as there are no plugins that have a report module installed yet. System Reporting Plugin * Implements the Report and returns the system information (similar as to Confluence Admin System Info page) formatted as a simple (undecorated) HTML page. pom.xml setup As we are going to extend the Report interface provided in the Report Service plugin we will need to add it as a dependency to our maven project file. Before you can do this we need to install the service plugin into our local maven repository. From where the service plugin is checked out type ? mvn install or (if using the plugin sdk) ? atlas-mvn install to install into your local repository. This will need to be repeated anytime there is an update to the report service plugin. Now we can add the dependency to our pom.xml for the system reporting plugin ? dependency groupId com.adaptavist.tutorials.reportingexample /groupId artifactId confluence-reporting-service /artifactId version 1.0-SNAPSHOT /version scope provided /scope /dependency Creating the Report To create a new custom report we need to create a class that implements the Report interface. Our example report SystemInformationReport provides simple information about the Confluence system it is installed on. ? public String generateReport() { return "Global Spaces " + systemInformationService.getUsageInfo().getGlobalSpaces() + " br/ Pages " + systemInformationService.getUsageInfo().getCurrentContent(); } Once the report is implemented we need to add it to our atlassian-plugin.xml config. We use the new report module to define our report ? report key="systeminfo-report-descriptor" name="System Information Report" class="com.adaptavist.tutorial.reporting.example.SystemInformationReport" / Build and Install into Confluence Because the system information report plugin depends on the module defined in the reporting service plugin it must be installed into Confluence first. During development we have found that updating the plugin that defines a new modules type (e.g. confluence-reporting-service) won t re-register all the implementing modules. Uninstalling and reinstalling the implementing modules will normally fix it, or a full system restart. This does slow down development somewhat. Conclusion While this example is kept very simple it is possible to see how it could be extended in to an advanced reporting framework where plugins could export reports covering usage, configuration, or be able to output in different formats (XML, PDF, Word) or collate several reports in to one. Alternatively this mechanism of providing a easily extensible plugin can be applied to other situations. As mentioned earlier in the tutorial this is not the only possible solution to the problem; the DefaultReportService performs a dynamic lookup each time all or one of the Report instances must be fetched which as the number of installed plugins grows, or the number of defined reports, increases in overhead. Implementing the Observer pattern may also help alleviate this, but that is out of scope for this tutorial.
https://w.atwiki.jp/warband/pages/614.html
ui_texture_detail|Texture Detail ui_max_frame_rate|Max. Frame Rate ui_enable_bumpmap|Use Bump Mapping ui_disable_blood|Hide Blood ui_disable_music|Disable Music ui_disable_sound|Disable Sound ui_enable_cheats|Enable Cheats ui_enable_edit_mode|Enable Edit Mode (Be warned, this slows down the game.) ui_enable_pixel_shaders|Use Pixel Shaders ui_enable_sound_variation|Enable Sound Variation ui_enable_vertex_shaders|Render Method ui_shadow_quality|Shadow Quality ui_directx_7|DirectX 7 ui_directx_9|DirectX 9 ui_show_framerate|Show Framerate ui_start_windowed|Start Windowed ui_trialmode_caption|Activation ui_trialmode|Please take a moment to activate Mount Blade Warband with your serial key. Your unique, 16-digit serial key is included inside your boxed copy.\nIf you don't wish to activate the game now for any reason, you can still continue to play the game in trial mode, however you won't be able to advance past character level 8. ui_launch_buy|Buy a License from TaleWorlds.com ui_launch_faq|Activation Frequently Asked Questions ui_trialmode2|In order to activate the game now... ui_trialmode3|Or, you can also... ui_trialmode4|If you have any questions about the activation process, you can read... ui_serial_key_caption|Serial Key ui_notification_serial_input|Enter your serial key below (you can copy paste it) and click on Activate button ui_activate|Activate ui_paste|Paste ui_notification_serial_internet_connection|Activation requires an active Internet Connection! ui_notification_serial_offline|If this computer does not have access to the Internet you can also use ui_manual_activation|Manual Activation ui_offline_activation|Offline Activation ui_manual_activation_caption|Manual Activation ui_offline_activation_caption|Offline Activation ui_cancel2|Cancel ui_close|Close ui_ok2|OK ui_activation_successful|The game has been activated successfuly. ui_activation_successful2|Please keep your serial key for future reference. You may need it again in the future if you want to install Mount Blade Warband on a new computer. ui_activation_denied|Activation Denied! ui_notification_serial_already_used|Serial Key already used for another computer. You must wait for a few weeks to reactivate the game on this computer. ui_notification_unable_to_connect_to_activation_server|Unable to connect to activation server! ui_notification_unable_to_connect_to_activation_server2|Please make sure that your internet connection is active and working properly and try again. If you are using a firewall, you many need to give the game permission to access the internet. If all else fails, you may always use manual activation. ui_incorrect_serial_number|Incorrect Serial Key! ui_incorrect_hardware_hash|Incorrect Hardware Hash! ui_incorrect_activation_code|Incorrect Activation Code! ui_cant_write_to_registry|Can't Write to Registry! ui_video|Video ui_audio|Audio ui_game|Game ui_advanced|Advanced ui_mount_and_blade_is_ready|Mount Blade Warband is ready. ui_notification_trial_mode|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 6. To continue further, please buy a license from taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_there_are_no_modules_installed|There are no modules installed! ui_notification_new_version|A newer version of Mount Blade Warband was found.\nCurrently installed version is %d.%d%d%d.\nLatest version of Mount Blade Warband is %d.%d%d%d.\nYou can download the new version from www.taleworlds.com. ui_new_version_found|New Version Found! ui_notification_unable_to_retreive_new_version|Unable to retrieve new version info. Please try again later. ui_new_version|New Version ui_notification_latest_version|The installed version of Mount Blade Warband is the most current one. ui_mount_and_blade_is_up_to_date|Mount Blade Warband is up-to-date! ui_off|Off ui_continue_playing_the_trial_mode|Continue playing in Trial Mode ui_faq_caption|FAQ ui_faq_text|Q What is activation?\r\nA The activation system is a user-friendly copy-protection method which is based on distributing a unique serial key along with each copy of the game. You need to activate the game once on every computer that you want to play the game with your serial key. After activating once, you don't need to do anything else to play such as keeping the game disc in the drive. As long as you keep your serial key, you will be able to activate and play the game easily, even after many years.\r\n\r\nQ Where can I find my serial key?\r\nA Each boxed copy of the game includes a unique serial key. Different vendors may distribute the keys in different ways, but it is typically attached to the cover of your printed manual. If you have purchased your game online, then the online vendor should supply you your serial key.\r\n\r\nQ How does the activation process work?\r\nA The game creates a hash-value from the specifications of your computer and sends it to an activation server over the internet together with your serial key. The activation server registers the serial key to your computer and responds with an activation number, which then unlocks the full mode of the game.\r\n\r\nQ Can I activate the game on multiple computers?\r\nA Yes, you can. But please remember that the game is licensed to you for your own personal use. The activation server may reject a serial key temporarily if it is used on too many computers in a short period of time. \r\n\r\nQ The program stops to respond after I click on the activate button.\r\nA Sometimes it may take up to half a minute to carry out the activation process. Be patient, the game will eventually report the result.\r\n\r\nQ My computer does not have access to the internet. How can I activate the game?\r\nA In this case you may use manual activation. Just click on "Enter Your Serial Key", and then "Manual Activation" buttons. You will still need to open up the manual activation web-page from another computer that is linked to the internet.\r\n ui_auto_adjust|Auto Adjust ui_screen_size|Screen Resolution ui_antialiasing|Antialiasing ui_use_desktop_resolution|Use Desktop Resolution ui_play|Play Mount Blade Warband ui_check_for_new_version|Check For New Version ui_configure|Configure ui_configure_caption|Configure ui_mountandblade_website|Mount Blade Warband Website ui_current_setting| Current Module ui_manual_activation_text1|1) In your web browser, open the following address ui_manual_activation_text2|2) In the webpage that opens enter your serial key... ui_manual_activation_text3|3) ...and this machine's hardware hash ui_manual_activation_text4|4) The page will then give you an activation code. Enter or paste it below and click OK. ui_activation_code|Activation Code ui_force_vsync|Force Vertical Sync. ui_module_newer_than_application|The module you selected has been specified NOT TO WORK with the current version of the game. You are strongly advised not to run this setting. To remedy this, you may try checking for a newer version of the game. ui_module_older_than_application|The module you selected has been created for an older version of the game and may not work with the current version of the game. You may go ahead and try running it but there is a chance that you will run into difficulties. To remedy this, you may check if a newer version of the module is available. ui_m_low|Low ui_m_high|High ui_m_ultra_high|Ultra High ui_force_single_threading|Force Single Threading ui_not_enough_memory|It seems that you currently have %d MB of available total physical and virtual memory. Mount Blade Warband requires at least 700 MB of available memory in order to run without a problem. If Mount Blade Warband continuously crashes during your play, please close some of your programs before starting Mount Blade Warband or increase your virtual memory from Control Panel - System menu. ui_install|Install Mount Blade Warband DirectXText|"Mount Blade Warband requires DirectX 9.0c or above to run. This computer does not meet the requirement. To fix the problem you need to download and install the latest version of DirectX from Microsoft's website. Would you like to visit TaleWorlds DirectX Download page now?" NoMountAndBladeText|"Mount Blade Warband has not been installed on this computer. Please download the full installer from www.taleworlds.com and use it to install the game." ui_SavegamesText|"Do you want to keep your save files?" ui_trialmode_online|Mount Blade Warband is currently running in Trial Mode. In this mode you can play the game freely until your character reaches level 7. To continue further, you need to enter a serial key and activate the game. If you have already purchased the game, please enter your serial key now. If not you may easily purchase the game from Taleworlds.com. It takes only a minute to buy a license online and unlock the complete mode. ui_launch_activate|Enter Your Serial Key ui_trialmode2_online|After buying a license, you will obtain your serial key.\nTo unlock the full mode just proceed to... ui_trialmode3_online|Or, if you don't wish to purchase the game yet you can also... ui_trialmode4_online|Our online sales process is fully secure and we greatly respect our customers' rights to security, privacy, having backup copies of their game and upgrading their computers/hardware. If you'd like to learn more about our sales policy, please take a look at ui_ondemand_textures|Load Textures On Demand ui_language|Language ui_steam_not_running|Steam could not be initialized properly. Steam must be running to play this game. ui_switch_to_turkish_explanation|Oyunun dilini Turkce'ye cevirmek ister misiniz? ui_switch_to_turkish_yes|Evet ui_switch_to_turkish_no|Hayir ui_new_version_message|A newer version of the game is available. Do you wish to visit the download page now? ui_enable_version_check|Enable Version Check ui_disable|Disable ui_yes2|Yes ui_no2|No ui_new_version_message2|A newer version of the game is available. Please visit the online portal you purchased the game from to download the new version.
https://w.atwiki.jp/blazblue/pages/1845.html
6D トツカ 5B 5C 2C ツルギ dm2527 初期位置から一度バクステした辺りから
https://w.atwiki.jp/blazblue/pages/1842.html
2B 2C 3C オモヒカネ dm2783
https://w.atwiki.jp/blazblue/pages/2285.html
簡易対策の要望した者です わがままを聞いてくださりありがとうございます -- (名無しさん) 2013-01-09 17 50 18 ぜんぜん書かれてねーな -- (名無しさん) 2014-01-13 04 07 05 コメントなり意見がないと需要があるかわからないわけで、 黙っていれば手をつけにくいですね -- (管理人) 2014-01-19 19 46 35 いやいや、まとめてくださいよ 管理人さんよ 需要は確実にあります 何の為のwikiなのか -- (名無しさん) 2014-02-17 08 41 24 需要あるに決まってんだろ、こんな分からん殺しが横行するゲームじゃ 単に管理人の知識不足&めんどくさがりだろ -- (名無しさん) 2014-04-18 04 07 06 現状の課題は ・編集者が足りていない ってことです >知識不足、めんどくさがりだろ じゃあ「んじゃ、書いても知識不足やめんどくさがりで納得されないと予測できるので、書かなくていいですね。別のページを更新しますね」ってなります 更新を熱望するのならコメント欄にキャラ対策となる部分を書き込むなり、 キャラスレから持ってくるなりしたり、このキャラのここがわからないなどの需要をコメント欄で伝えてくれればやる気出てまとめたりしますよ Wikiってのは自動的に埋まる攻略サイトではないですし、一人でやるもんじゃないです分からん殺しが横行して困っているなら、編集を手伝ってください お互いに助かりますよ-- (管理人) 2014-04-20 11 48 33 管理人さんがそういう姿勢では、誰も手伝ってくれなくなりますよ -- (名無しさん) 2014-04-20 14 56 40 ・Wikiは、誰しもが自分のやれる範囲のことをやる場所です ・編集者としての自分は、やれるところはやりますし、 やりたくないところ、やれないところはやりません ・他の編集する人も、やれる範囲で手伝ってくれています それだけのことです ここで言い合いをしても意味がありません 「まずは隗より始めよ」ということです 以上です -- (管理人) 2014-04-20 21 17 32 ボランティアでやってくれてる管理人叩いても意味はない リアル忙しかったりで現役かもわからんしね -- (名無しさん) 2014-04-21 02 46 19 bbプレイヤーはガキ多し -- (名無しさん) 2015-02-23 00 57 24 言い合いに乗っかんないで無視すればいいだけ -- (名無しさん) 2015-05-11 16 51 48
https://w.atwiki.jp/blazblue/pages/1560.html
ヴァルケンハイン 設定 元ネタ CSII→CSEXでの変更点 勝利台詞 掛け合い・CPU戦・特別演出 性能紹介キャラ特性 通常技 ドライブ(未作成) 必殺技(未作成) コンボ(未作成) unlimited ヴァルケンハイン ヴァルケン楽しい -- (タラコ) 2012-08-30 14 55 24 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/touhoukashi/pages/3909.html
【登録タグ N SOUND HOLIC YURiCa/花たん プレインエイジア 令和 -REIWA- 懐かしき東方の血 ~ Old World 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*